Planet Zoo Wiki
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The 1.0.3 Update was the fifth minor update to Planet Zoo.

Contents

Bug fixes[]

  • Stability
    • Further crash and stability fixes.
    • Fixed crash on frontend.
  • Sandbox
    • Added a series of new options to customise your play -
      • Power usage
      • Water treatment
      • Fence degradation
      • Predation/fear
      • Death by old age
      • Staff happiness degradation
      • Staff energy degradation
      • Animal welfare needs
      • Maximise guest happiness
      • Freeze guest needs
    • Guest limit setting now added to sandbox and challenge mode too.
    • Unlocked assets in scenarios when they are loaded in sandbox and challenge mode.
    • Fixed issue with assets grouped with guest entrances not being able to be deleted.
  • Facilities
    • Balanced water treatment facilities. They should now clean dirty water more effectively.
  • Inspector
    • Fixed bug with the inspector incorrectly reporting dehydrated and starving animals.
  • Animals
    • Fixed animals being able to be dehydrated whilst swimming.
    • Fixed bug when cancelling an animal move from the vet surgery which could cause the animal to become stuck.
    • Fixed bug whereby small animals navigating over scenery could end up inside it.
    • Fixed issue where animals could become stuck in vet surgery when player cancels moving them whilst they are receiving treatment.
    • Balanced exhibit animal defecation rates.
    • Various animation fixes and polish.
    • Fixed issue when entering and exiting Ansel whilst in orbit camera the camera could relocate to a distant point.
  • Feeders
    • Suspended high grazer occupancy increased from 1 to 4 animals.
  • Staff
    • Fixed bug with small barrel feeder which could cause the keeper to flip upside down when refilling it.
    • Added staff thought for staff that can't reach their workzone.
    • Fixed further staff animation issues.
    • Fix for vendor becoming stuck when undoing deletion of a shop.
  • Guests
    • Fixed protesters and some guests in queues not fleeing escaped animals.
    • Fixed bug causing guests to sometimes pop in to the air whilst walking.
  • Scenarios
    • Updated the layout of scenario 4, adding staff buildings, staff and path layout, and lowered objective requirements.
    • Updated workzones in scenario 5 and reduced gold objective requirements.
    • Further balancing of scenario 7.
  • UI
    • Fixed further instance that could cause pressing 'X' to stop toggling between rotate and movement modes.
    • Added notifications for keepers in workzones which don't contain exhibits or habitats.
    • Fixed 'Release to wild' option being available on animal info panel for animals that have been bought for cash.
    • Fixed bug causing the time/weather UI close 'X' button to become unresponsive.
    • Fixed issue where 'Navigable Area' would not update on an animal's info panel whilst it was climbing.
    • Fixed bug where typing in the loan repayment amount was being reset to the lowest repayments.
    • Reduced amount of notifications for exhibit animals mating.
    • Added option to hide blueprints in browser categories.
    • Updated 'sort' setting in various UI to be retained when switching between tabs.
    • Fixed bug when selecting certain areas of the globe in the frontend could cause the globe to flip upside-down.
    • Fixed missing 'Call Mechanic' button on transport station info panel.
    • Fixed bug with 'Send to Storage' button sometimes being inactive in animal info panel.
    • Fixed misreporting of food costs on habitat info panel.
  • Franchise Mode
    • Added fanfare for community challenge rewards.
  • Editing
    • Improved performance when moving train via multiselect button.
    • Bins and donation boxes should now be easier to place on undulating terrain.
  • Avatars
    • Fixed missing torso when using avatar costumes on slim female avatars.
  • Audio
    • Various bug fixes and polish, including -
      • Added new ambient music tracks.
      • Tweaked the “eeuw” reaction behaviour to pooping.
      • Added a sub mix for headphones / stereo.
      • More crowd variations and individual reactions.
      • UI mix pass and additional audio.
      • Fixed an issue with ambient speakers self-obstructing and muffling the sound.
      • More variations to animal sounds
  • Localisation
    • Various localisation fixes.
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